![]() ![]() When you assign that material to an object in the scene, the texture map appears in the scene with correct scaling.Īfter applying a map and setting its internal parameters, you can adjust its output parameters to determine the rendered appearance of the map. ![]() ![]() This feature lets you create a material and specify the actual width and height of a 2D texture map in the Material Editor. ![]() The idea behind real-world mapping is to simplify the correct scaling of texture-mapped materials applied to geometry in the scene. Real-world mapping is an alternative mapping paradigm. Mapping coordinates specify how a map is placed, oriented, and scaled onto geometry.
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